124 lines
3.3 KiB
HLSL
124 lines
3.3 KiB
HLSL
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static float4 x_GLF_color = float4(0.0f, 0.0f, 0.0f, 0.0f);
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cbuffer cbuffer_x_6 : register(b1, space0) {
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uint4 x_6[6];
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};
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static float4 gl_FragCoord = float4(0.0f, 0.0f, 0.0f, 0.0f);
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cbuffer cbuffer_x_12 : register(b0, space0) {
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uint4 x_12[1];
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};
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void main_1() {
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int data[5] = (int[5])0;
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int a = 0;
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int i = 0;
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int j = 0;
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int i_1 = 0;
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const uint scalar_offset = ((16u * uint(0))) / 4;
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const int x_45 = asint(x_6[scalar_offset / 4][scalar_offset % 4]);
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const int x_48 = asint(x_6[5].x);
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const int x_51 = asint(x_6[5].x);
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const uint scalar_offset_1 = ((16u * uint(0))) / 4;
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const int x_54 = asint(x_6[scalar_offset_1 / 4][scalar_offset_1 % 4]);
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x_GLF_color = float4(float(x_45), float(x_48), float(x_51), float(x_54));
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const int x_58 = asint(x_6[1].x);
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const int x_60 = asint(x_6[2].x);
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const int x_62 = asint(x_6[3].x);
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const int x_64 = asint(x_6[4].x);
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const uint scalar_offset_2 = ((16u * uint(0))) / 4;
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const int x_66 = asint(x_6[scalar_offset_2 / 4][scalar_offset_2 % 4]);
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const int tint_symbol_6[5] = {x_58, x_60, x_62, x_64, x_66};
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data = tint_symbol_6;
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const int x_69 = asint(x_6[5].x);
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a = x_69;
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while (true) {
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const int x_74 = a;
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const uint scalar_offset_3 = ((16u * uint(0))) / 4;
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const int x_76 = asint(x_6[scalar_offset_3 / 4][scalar_offset_3 % 4]);
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if ((x_74 < x_76)) {
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} else {
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break;
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}
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const int x_80 = asint(x_6[5].x);
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i = x_80;
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while (true) {
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const int x_85 = i;
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const int x_87 = asint(x_6[1].x);
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if ((x_85 < x_87)) {
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} else {
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break;
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}
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j = i;
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while (true) {
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const int x_95 = j;
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const int x_97 = asint(x_6[1].x);
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if ((x_95 < x_97)) {
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} else {
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break;
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}
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const int x_102 = data[i];
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const int x_105 = data[j];
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if ((x_102 < x_105)) {
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const int x_110 = asint(x_6[5].x);
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const float x_111 = float(x_110);
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x_GLF_color = float4(x_111, x_111, x_111, x_111);
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}
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{
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j = (j + 1);
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}
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}
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{
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i = (i + 1);
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}
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}
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{
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a = (a + 1);
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}
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}
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while (true) {
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const float x_124 = gl_FragCoord.x;
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const uint scalar_offset_4 = ((16u * uint(0))) / 4;
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const float x_126 = asfloat(x_12[scalar_offset_4 / 4][scalar_offset_4 % 4]);
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if ((x_124 < x_126)) {
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} else {
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break;
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}
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const int x_130 = asint(x_6[5].x);
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i_1 = x_130;
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while (true) {
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const int x_135 = i_1;
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const uint scalar_offset_5 = ((16u * uint(0))) / 4;
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const int x_137 = asint(x_6[scalar_offset_5 / 4][scalar_offset_5 % 4]);
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if ((x_135 < x_137)) {
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} else {
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break;
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}
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const int x_141 = asint(x_6[5].x);
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const float x_142 = float(x_141);
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x_GLF_color = float4(x_142, x_142, x_142, x_142);
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{
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i_1 = (i_1 + 1);
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}
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}
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}
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return;
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}
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struct main_out {
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float4 x_GLF_color_1;
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};
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struct tint_symbol_1 {
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float4 gl_FragCoord_param : SV_Position;
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};
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struct tint_symbol_2 {
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float4 x_GLF_color_1 : SV_Target0;
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};
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tint_symbol_2 main(tint_symbol_1 tint_symbol) {
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const float4 gl_FragCoord_param = tint_symbol.gl_FragCoord_param;
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gl_FragCoord = gl_FragCoord_param;
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main_1();
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const main_out tint_symbol_3 = {x_GLF_color};
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const tint_symbol_2 tint_symbol_7 = {tint_symbol_3.x_GLF_color_1};
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return tint_symbol_7;
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}
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