42 lines
1.1 KiB
HLSL
42 lines
1.1 KiB
HLSL
|
cbuffer cbuffer_x_7 : register(b0, space0) {
|
||
|
uint4 x_7[2];
|
||
|
};
|
||
|
static float4 x_GLF_color = float4(0.0f, 0.0f, 0.0f, 0.0f);
|
||
|
|
||
|
void main_1() {
|
||
|
float f = 0.0f;
|
||
|
int a = 0;
|
||
|
f = 2.0f;
|
||
|
a = int((1.0f - clamp(1.0f, 1.0f, f)));
|
||
|
const int x_31 = a;
|
||
|
const int x_33 = asint(x_7[1].x);
|
||
|
if ((x_31 == x_33)) {
|
||
|
const uint scalar_offset = ((16u * uint(0))) / 4;
|
||
|
const int x_39 = asint(x_7[scalar_offset / 4][scalar_offset % 4]);
|
||
|
const int x_42 = asint(x_7[1].x);
|
||
|
const int x_45 = asint(x_7[1].x);
|
||
|
const uint scalar_offset_1 = ((16u * uint(0))) / 4;
|
||
|
const int x_48 = asint(x_7[scalar_offset_1 / 4][scalar_offset_1 % 4]);
|
||
|
x_GLF_color = float4(float(x_39), float(x_42), float(x_45), float(x_48));
|
||
|
} else {
|
||
|
const int x_52 = asint(x_7[1].x);
|
||
|
const float x_53 = float(x_52);
|
||
|
x_GLF_color = float4(x_53, x_53, x_53, x_53);
|
||
|
}
|
||
|
return;
|
||
|
}
|
||
|
|
||
|
struct main_out {
|
||
|
float4 x_GLF_color_1;
|
||
|
};
|
||
|
struct tint_symbol {
|
||
|
float4 x_GLF_color_1 : SV_Target0;
|
||
|
};
|
||
|
|
||
|
tint_symbol main() {
|
||
|
main_1();
|
||
|
const main_out tint_symbol_1 = {x_GLF_color};
|
||
|
const tint_symbol tint_symbol_3 = {tint_symbol_1.x_GLF_color_1};
|
||
|
return tint_symbol_3;
|
||
|
}
|