dawn-cmake/test/vk-gl-cts/graphicsfuzz/cov-simplify-max-multiplied.../0-opt.spvasm.expected.msl

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#include <metal_stdlib>
using namespace metal;
struct tint_padded_array_element {
/* 0x0000 */ int el;
/* 0x0004 */ int8_t tint_pad[12];
};
struct tint_array_wrapper {
/* 0x0000 */ tint_padded_array_element arr[5];
};
struct buf0 {
/* 0x0000 */ tint_array_wrapper x_GLF_uniform_int_values;
};
struct tint_array_wrapper_1 {
int arr[4];
};
struct main_out {
float4 x_GLF_color_1;
};
struct tint_symbol_1 {
float4 x_GLF_color_1 [[color(0)]];
};
void main_1(constant buf0& x_6, thread float4* const tint_symbol_4) {
int i = 0;
tint_array_wrapper_1 A = {};
bool x_77 = false;
bool x_87 = false;
bool x_97 = false;
bool x_78_phi = false;
bool x_88_phi = false;
bool x_98_phi = false;
int const x_33 = x_6.x_GLF_uniform_int_values.arr[0].el;
i = x_33;
while (true) {
int const x_38 = i;
int const x_40 = x_6.x_GLF_uniform_int_values.arr[4].el;
if ((x_38 < x_40)) {
} else {
break;
}
int const x_43 = i;
int const x_45 = x_6.x_GLF_uniform_int_values.arr[0].el;
A.arr[x_43] = x_45;
int const x_47 = i;
int const x_50 = x_6.x_GLF_uniform_int_values.arr[3].el;
int const x_54 = x_6.x_GLF_uniform_int_values.arr[1].el;
if ((max((2 * x_47), (2 * x_50)) == x_54)) {
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int const x_58 = i;
A.arr[x_58] = 1;
}
{
int const x_60 = i;
i = (x_60 + 1);
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}
}
int const x_63 = x_6.x_GLF_uniform_int_values.arr[0].el;
int const x_65 = A.arr[x_63];
int const x_67 = x_6.x_GLF_uniform_int_values.arr[3].el;
bool const x_68 = (x_65 == x_67);
x_78_phi = x_68;
if (x_68) {
int const x_72 = x_6.x_GLF_uniform_int_values.arr[3].el;
int const x_74 = A.arr[x_72];
int const x_76 = x_6.x_GLF_uniform_int_values.arr[3].el;
x_77 = (x_74 == x_76);
x_78_phi = x_77;
}
bool const x_78 = x_78_phi;
x_88_phi = x_78;
if (x_78) {
int const x_82 = x_6.x_GLF_uniform_int_values.arr[1].el;
int const x_84 = A.arr[x_82];
int const x_86 = x_6.x_GLF_uniform_int_values.arr[0].el;
x_87 = (x_84 == x_86);
x_88_phi = x_87;
}
bool const x_88 = x_88_phi;
x_98_phi = x_88;
if (x_88) {
int const x_92 = x_6.x_GLF_uniform_int_values.arr[2].el;
int const x_94 = A.arr[x_92];
int const x_96 = x_6.x_GLF_uniform_int_values.arr[0].el;
x_97 = (x_94 == x_96);
x_98_phi = x_97;
}
bool const x_98 = x_98_phi;
if (x_98) {
int const x_103 = x_6.x_GLF_uniform_int_values.arr[3].el;
int const x_106 = x_6.x_GLF_uniform_int_values.arr[0].el;
int const x_109 = x_6.x_GLF_uniform_int_values.arr[0].el;
int const x_112 = x_6.x_GLF_uniform_int_values.arr[3].el;
*(tint_symbol_4) = float4(float(x_103), float(x_106), float(x_109), float(x_112));
} else {
*(tint_symbol_4) = float4(1.0f, 1.0f, 1.0f, 1.0f);
}
return;
}
fragment tint_symbol_1 tint_symbol(constant buf0& x_6 [[buffer(0)]]) {
thread float4 tint_symbol_5 = 0.0f;
main_1(x_6, &(tint_symbol_5));
main_out const tint_symbol_2 = {.x_GLF_color_1=tint_symbol_5};
tint_symbol_1 const tint_symbol_3 = {.x_GLF_color_1=tint_symbol_2.x_GLF_color_1};
return tint_symbol_3;
}