80 lines
2.4 KiB
Plaintext
80 lines
2.4 KiB
Plaintext
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#include <metal_stdlib>
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using namespace metal;
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struct tint_padded_array_element {
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/* 0x0000 */ float el;
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/* 0x0004 */ int8_t tint_pad[12];
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};
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struct tint_array_wrapper {
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/* 0x0000 */ tint_padded_array_element arr[4];
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};
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struct buf1 {
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/* 0x0000 */ tint_array_wrapper x_GLF_uniform_float_values;
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};
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struct tint_padded_array_element_1 {
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/* 0x0000 */ int el;
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/* 0x0004 */ int8_t tint_pad_1[12];
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};
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struct tint_array_wrapper_1 {
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/* 0x0000 */ tint_padded_array_element_1 arr[2];
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};
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struct buf0 {
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/* 0x0000 */ tint_array_wrapper_1 x_GLF_uniform_int_values;
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};
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struct main_out {
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float4 x_GLF_color_1;
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};
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struct tint_symbol_1 {
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float4 x_GLF_color_1 [[color(0)]];
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};
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void main_1(constant buf1& x_6, constant buf0& x_9, thread float4* const tint_symbol_4) {
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float2 v1 = 0.0f;
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int2 v2 = 0;
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float2 v3 = 0.0f;
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bool x_66 = false;
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bool x_67_phi = false;
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float const x_41 = x_6.x_GLF_uniform_float_values.arr[2].el;
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float const x_43 = x_6.x_GLF_uniform_float_values.arr[3].el;
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v1 = sinh(float2(x_41, x_43));
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int const x_47 = x_9.x_GLF_uniform_int_values.arr[0].el;
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v2 = int2(x_47, -3000);
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float2 const x_49 = v1;
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int2 const x_50 = v2;
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v3 = ldexp(x_49, x_50);
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float const x_53 = v3.y;
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*(tint_symbol_4) = float4(x_53, x_53, x_53, x_53);
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float const x_56 = v3.x;
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float const x_58 = x_6.x_GLF_uniform_float_values.arr[0].el;
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bool const x_59 = (x_56 > x_58);
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x_67_phi = x_59;
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if (x_59) {
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float const x_63 = v3.x;
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float const x_65 = x_6.x_GLF_uniform_float_values.arr[1].el;
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x_66 = (x_63 < x_65);
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x_67_phi = x_66;
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}
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bool const x_67 = x_67_phi;
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if (x_67) {
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int const x_72 = x_9.x_GLF_uniform_int_values.arr[0].el;
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int const x_75 = x_9.x_GLF_uniform_int_values.arr[1].el;
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int const x_78 = x_9.x_GLF_uniform_int_values.arr[1].el;
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int const x_81 = x_9.x_GLF_uniform_int_values.arr[0].el;
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*(tint_symbol_4) = float4(float(x_72), float(x_75), float(x_78), float(x_81));
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} else {
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int const x_85 = x_9.x_GLF_uniform_int_values.arr[1].el;
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float const x_86 = float(x_85);
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*(tint_symbol_4) = float4(x_86, x_86, x_86, x_86);
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}
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return;
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}
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fragment tint_symbol_1 tint_symbol(constant buf1& x_6 [[buffer(1)]], constant buf0& x_9 [[buffer(0)]]) {
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thread float4 tint_symbol_5 = 0.0f;
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main_1(x_6, x_9, &(tint_symbol_5));
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main_out const tint_symbol_2 = {.x_GLF_color_1=tint_symbol_5};
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tint_symbol_1 const tint_symbol_3 = {.x_GLF_color_1=tint_symbol_2.x_GLF_color_1};
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return tint_symbol_3;
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}
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