82 lines
1.8 KiB
Plaintext
82 lines
1.8 KiB
Plaintext
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#include <metal_stdlib>
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using namespace metal;
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struct buf0 {
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/* 0x0000 */ packed_float2 injectionSwitch;
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};
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struct main_out {
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float4 x_GLF_color_1;
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};
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struct tint_symbol_1 {
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float4 x_GLF_color_1 [[color(0)]];
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};
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void x_51() {
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discard_fragment();
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}
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void main_1(constant buf0& x_5, thread float4* const tint_symbol_4) {
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while (true) {
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bool x_31 = false;
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bool x_30_phi = false;
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x_30_phi = false;
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while (true) {
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bool x_31_phi = false;
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bool const x_30 = x_30_phi;
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while (true) {
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float4 x_52 = 0.0f;
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float4 x_54 = 0.0f;
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float4 x_55_phi = 0.0f;
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float const x_36 = x_5.injectionSwitch.y;
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x_31_phi = x_30;
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if ((x_36 > 0.0f)) {
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} else {
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break;
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}
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while (true) {
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float const x_46 = x_5.injectionSwitch.x;
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if ((x_46 > 0.0f)) {
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x_51();
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x_52 = float4(0.0f, 0.0f, 0.0f, 0.0f);
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x_55_phi = x_52;
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break;
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}
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x_54 = (float4(1.0f, 0.0f, 0.0f, 1.0f) + float4(x_46, x_46, x_46, x_46));
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x_55_phi = x_54;
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break;
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}
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float4 const x_55 = x_55_phi;
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*(tint_symbol_4) = x_55;
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x_31_phi = true;
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break;
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}
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x_31 = x_31_phi;
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if (x_31) {
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break;
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} else {
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{
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x_30_phi = x_31;
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}
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continue;
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}
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{
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x_30_phi = x_31;
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}
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}
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if (x_31) {
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break;
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}
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break;
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}
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return;
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}
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fragment tint_symbol_1 tint_symbol(constant buf0& x_5 [[buffer(0)]]) {
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thread float4 tint_symbol_5 = 0.0f;
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main_1(x_5, &(tint_symbol_5));
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main_out const tint_symbol_2 = {.x_GLF_color_1=tint_symbol_5};
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tint_symbol_1 const tint_symbol_3 = {.x_GLF_color_1=tint_symbol_2.x_GLF_color_1};
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return tint_symbol_3;
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}
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