dawn-cmake/test/vk-gl-cts/graphicsfuzz/mix-floor-add/0-opt.spvasm.expected.hlsl

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static float4 x_GLF_color = float4(0.0f, 0.0f, 0.0f, 0.0f);
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float3 GLF_live6mand_() {
return lerp(asfloat(uint3(38730u, 63193u, 63173u)), float3(463.0f, 4.0f, 0.0f), float3(2.0f, 2.0f, 2.0f));
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}
void main_1() {
const float3 x_27 = GLF_live6mand_();
x_GLF_color = float4(1.0f, 0.0f, 0.0f, 1.0f);
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return;
}
struct main_out {
float4 x_GLF_color_1;
};
struct tint_symbol {
float4 x_GLF_color_1 : SV_Target0;
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};
tint_symbol main() {
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main_1();
const main_out tint_symbol_1 = {x_GLF_color};
const tint_symbol tint_symbol_2 = {tint_symbol_1.x_GLF_color_1};
return tint_symbol_2;
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}