dawn-cmake/test/vk-gl-cts/graphicsfuzz/stable-triangle-clamp-condi.../0.spvasm.expected.hlsl

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HLSL
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static float4 gl_FragCoord = float4(0.0f, 0.0f, 0.0f, 0.0f);
cbuffer cbuffer_x_24 : register(b0, space0) {
uint4 x_24[1];
};
static float4 x_GLF_color = float4(0.0f, 0.0f, 0.0f, 0.0f);
float cross2d_vf2_vf2_(inout float2 a, inout float2 b) {
const float x_76 = a.x;
const float x_78 = b.y;
const float x_81 = b.x;
const float x_83 = a.y;
return ((x_76 * x_78) - (x_81 * x_83));
}
int pointInTriangle_vf2_vf2_vf2_vf2_(inout float2 p, inout float2 a_1, inout float2 b_1, inout float2 c) {
float pab = 0.0f;
float2 param = float2(0.0f, 0.0f);
float2 param_1 = float2(0.0f, 0.0f);
float pbc = 0.0f;
float2 param_2 = float2(0.0f, 0.0f);
float2 param_3 = float2(0.0f, 0.0f);
float pca = 0.0f;
float2 param_4 = float2(0.0f, 0.0f);
float2 param_5 = float2(0.0f, 0.0f);
bool x_137 = false;
bool x_169 = false;
bool x_138_phi = false;
bool x_170_phi = false;
const float x_88 = p.x;
const float x_90 = a_1.x;
const float x_93 = p.y;
const float x_95 = a_1.y;
const float x_99 = b_1.x;
const float x_100 = a_1.x;
const float x_103 = b_1.y;
const float x_104 = a_1.y;
param = float2((x_88 - x_90), (x_93 - x_95));
param_1 = float2((x_99 - x_100), (x_103 - x_104));
const float x_107 = cross2d_vf2_vf2_(param, param_1);
pab = x_107;
const float x_108 = p.x;
const float x_109 = b_1.x;
const float x_111 = p.y;
const float x_112 = b_1.y;
const float x_116 = c.x;
const float x_117 = b_1.x;
const float x_120 = c.y;
const float x_121 = b_1.y;
param_2 = float2((x_108 - x_109), (x_111 - x_112));
param_3 = float2((x_116 - x_117), (x_120 - x_121));
const float x_124 = cross2d_vf2_vf2_(param_2, param_3);
pbc = x_124;
const bool x_129 = ((pab < 0.0f) & (pbc < 0.0f));
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x_138_phi = x_129;
if (!(x_129)) {
x_137 = ((pab >= 0.0f) & (pbc >= 0.0f));
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x_138_phi = x_137;
}
if (!(x_138_phi)) {
return 0;
}
const float x_142 = p.x;
const float x_143 = c.x;
const float x_145 = p.y;
const float x_146 = c.y;
const float x_149 = a_1.x;
const float x_150 = c.x;
const float x_152 = a_1.y;
const float x_153 = c.y;
param_4 = float2((x_142 - x_143), (x_145 - x_146));
param_5 = float2((x_149 - x_150), (x_152 - x_153));
const float x_156 = cross2d_vf2_vf2_(param_4, param_5);
pca = x_156;
const bool x_161 = ((pab < 0.0f) & (pca < 0.0f));
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x_170_phi = x_161;
if (!(x_161)) {
x_169 = ((pab >= 0.0f) & (pca >= 0.0f));
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x_170_phi = x_169;
}
if (!(x_170_phi)) {
return 0;
}
return 1;
}
void main_1() {
float2 pos = float2(0.0f, 0.0f);
float2 param_6 = float2(0.0f, 0.0f);
float2 param_7 = float2(0.0f, 0.0f);
float2 param_8 = float2(0.0f, 0.0f);
float2 param_9 = float2(0.0f, 0.0f);
const float4 x_63 = gl_FragCoord;
const float2 x_66 = asfloat(x_24[0].xy);
pos = (float2(x_63.x, x_63.y) / x_66);
param_6 = pos;
param_7 = float2(0.699999988f, 0.300000012f);
param_8 = float2(0.5f, 0.899999976f);
param_9 = float2(0.100000001f, 0.400000006f);
const int x_69 = pointInTriangle_vf2_vf2_vf2_vf2_(param_6, param_7, param_8, param_9);
if ((x_69 == 1)) {
x_GLF_color = float4(1.0f, 0.0f, 0.0f, 1.0f);
} else {
x_GLF_color = float4(0.0f, 0.0f, 0.0f, 1.0f);
}
return;
}
struct main_out {
float4 x_GLF_color_1;
};
struct tint_symbol_1 {
float4 gl_FragCoord_param : SV_Position;
};
struct tint_symbol_2 {
float4 x_GLF_color_1 : SV_Target0;
};
tint_symbol_2 main(tint_symbol_1 tint_symbol) {
const float4 gl_FragCoord_param = tint_symbol.gl_FragCoord_param;
gl_FragCoord = gl_FragCoord_param;
main_1();
const main_out tint_symbol_3 = {x_GLF_color};
const tint_symbol_2 tint_symbol_5 = {tint_symbol_3.x_GLF_color_1};
return tint_symbol_5;
}