2021-07-23 13:10:12 +00:00
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#include <metal_stdlib>
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using namespace metal;
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struct buf0 {
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/* 0x0000 */ packed_float2 injectionSwitch;
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};
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struct main_out {
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float4 x_GLF_color_1;
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};
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struct tint_symbol_2 {
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float4 x_GLF_color_1 [[color(0)]];
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};
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void main_1(constant buf0& x_7, thread float4* const tint_symbol_5, thread float4* const tint_symbol_6) {
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int i = 0;
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int i_1 = 0;
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int i_2 = 0;
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*(tint_symbol_5) = float4(1.0f, 0.0f, 0.0f, 1.0f);
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i = 0;
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float const x_35 = x_7.injectionSwitch.y;
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if ((x_35 < 0.0f)) {
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} else {
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bool x_42 = false;
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float const x_41 = (*(tint_symbol_6)).y;
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x_42 = (x_41 < -1.0f);
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if (x_42) {
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} else {
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while (true) {
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int const x_50 = i;
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if ((x_50 >= 256)) {
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break;
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}
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while (true) {
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i_1 = 0;
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while (true) {
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int const x_58 = i_1;
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if ((x_58 < 1)) {
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} else {
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break;
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}
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if (x_42) {
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i_2 = 0;
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while (true) {
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int const x_66 = i_2;
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if ((x_66 < 1)) {
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} else {
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break;
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}
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{
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int const x_70 = i_2;
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2021-07-30 08:22:58 +00:00
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i_2 = (x_70 + 1);
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2021-07-23 13:10:12 +00:00
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}
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}
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{
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int const x_72 = i_1;
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2021-07-30 08:22:58 +00:00
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i_1 = (x_72 + 1);
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2021-07-23 13:10:12 +00:00
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}
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continue;
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}
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return;
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{
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int const x_72 = i_1;
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2021-07-30 08:22:58 +00:00
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i_1 = (x_72 + 1);
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2021-07-23 13:10:12 +00:00
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}
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}
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{
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if (false) {
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} else {
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break;
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}
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}
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}
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{
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if (false) {
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} else {
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break;
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}
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}
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}
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}
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}
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return;
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}
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fragment tint_symbol_2 tint_symbol(float4 gl_FragCoord_param [[position]], constant buf0& x_7 [[buffer(0)]]) {
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thread float4 tint_symbol_7 = 0.0f;
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thread float4 tint_symbol_8 = 0.0f;
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tint_symbol_7 = gl_FragCoord_param;
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main_1(x_7, &(tint_symbol_8), &(tint_symbol_7));
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main_out const tint_symbol_3 = {.x_GLF_color_1=tint_symbol_8};
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tint_symbol_2 const tint_symbol_4 = {.x_GLF_color_1=tint_symbol_3.x_GLF_color_1};
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return tint_symbol_4;
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}
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