73 lines
1.2 KiB
WebGPU Shading Language
73 lines
1.2 KiB
WebGPU Shading Language
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[[block]]
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struct buf0 {
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injectionSwitch : vec2<f32>;
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};
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var<private> x_GLF_color : vec4<f32>;
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[[group(0), binding(0)]] var<uniform> x_6 : buf0;
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fn performPartition_() -> i32 {
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var GLF_live0i : i32;
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var i : i32;
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var x_11 : i32;
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var x_10_phi : i32;
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x_GLF_color = vec4<f32>(1.0, 0.0, 0.0, 1.0);
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x_10_phi = 0;
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loop {
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var x_11_phi : i32;
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let x_10 : i32 = x_10_phi;
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var x_42 : bool;
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let x_41 : f32 = x_6.injectionSwitch.y;
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x_42 = (x_41 < 0.0);
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if (x_42) {
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x_11_phi = x_10;
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continue;
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} else {
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GLF_live0i = 0;
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loop {
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let x_47 : bool = (0 < 1);
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if (x_42) {
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break;
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}
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return 1;
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}
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if (x_42) {
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loop {
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return 1;
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}
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return 0;
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}
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x_11_phi = x_10;
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continue;
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}
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x_11_phi = 0;
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continuing {
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x_11 = x_11_phi;
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x_10_phi = x_11;
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if (false) {
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} else {
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break;
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}
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}
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}
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return x_11;
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}
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fn main_1() {
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let x_9 : i32 = performPartition_();
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return;
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}
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struct main_out {
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[[location(0)]]
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x_GLF_color_1 : vec4<f32>;
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};
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[[stage(fragment)]]
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fn main() -> main_out {
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main_1();
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return main_out(x_GLF_color);
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}
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