49 lines
1.0 KiB
Plaintext
49 lines
1.0 KiB
Plaintext
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#include <metal_stdlib>
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using namespace metal;
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struct buf0 {
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/* 0x0000 */ packed_float2 injectionSwitch;
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};
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struct main_out {
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float4 x_GLF_color_1;
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};
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struct tint_symbol_1 {
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float4 x_GLF_color_1 [[color(0)]];
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};
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void main_1(constant buf0& x_6, thread float4* const tint_symbol_4) {
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int j = 0;
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float x_41 = 0.0f;
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*(tint_symbol_4) = float4(1.0f, 0.0f, 0.0f, 1.0f);
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while (true) {
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float const x_32 = x_6.injectionSwitch.x;
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j = int(x_32);
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while (true) {
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int const x_8 = j;
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if ((x_8 < 2)) {
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} else {
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break;
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}
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return;
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}
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{
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x_41 = x_6.injectionSwitch.y;
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if ((0.0f > x_41)) {
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} else {
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break;
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}
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}
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}
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int const x_43 = int(x_41);
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return;
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}
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fragment tint_symbol_1 tint_symbol(constant buf0& x_6 [[buffer(0)]]) {
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thread float4 tint_symbol_5 = 0.0f;
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main_1(x_6, &(tint_symbol_5));
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main_out const tint_symbol_2 = {.x_GLF_color_1=tint_symbol_5};
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tint_symbol_1 const tint_symbol_3 = {.x_GLF_color_1=tint_symbol_2.x_GLF_color_1};
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return tint_symbol_3;
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}
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