177 lines
5.5 KiB
Plaintext
177 lines
5.5 KiB
Plaintext
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#include <metal_stdlib>
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using namespace metal;
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struct UniformBuffer {
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/* 0x0000 */ int8_t tint_pad[16];
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/* 0x0010 */ float unknownInput_S1_c0;
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/* 0x0014 */ int8_t tint_pad_1[12];
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/* 0x0020 */ float4 ucolorRed_S1_c0;
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/* 0x0030 */ float4 ucolorGreen_S1_c0;
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/* 0x0040 */ float3x3 umatrix_S1;
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};
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bool test_int_S1_c0_b(const constant UniformBuffer* const tint_symbol_5) {
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int unknown = 0;
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bool ok = false;
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int4 val = 0;
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bool x_40 = false;
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bool x_54 = false;
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bool x_65 = false;
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bool x_41_phi = false;
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bool x_55_phi = false;
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bool x_66_phi = false;
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float const x_26 = (*(tint_symbol_5)).unknownInput_S1_c0;
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int const x_27 = int(x_26);
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unknown = x_27;
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ok = true;
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x_41_phi = false;
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if (true) {
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x_40 = all(((int4(0, 0, 0, 0) / int4(x_27, x_27, x_27, x_27)) == int4(0, 0, 0, 0)));
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x_41_phi = x_40;
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}
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bool const x_41 = x_41_phi;
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ok = x_41;
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int4 const x_44 = int4(x_27, x_27, x_27, x_27);
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val = x_44;
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int4 const x_47 = as_type<int4>((as_type<uint4>(x_44) + as_type<uint4>(int4(1, 1, 1, 1))));
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val = x_47;
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int4 const x_48 = as_type<int4>((as_type<uint4>(x_47) - as_type<uint4>(int4(1, 1, 1, 1))));
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val = x_48;
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int4 const x_49 = as_type<int4>((as_type<uint4>(x_48) + as_type<uint4>(int4(1, 1, 1, 1))));
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val = x_49;
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int4 const x_50 = as_type<int4>((as_type<uint4>(x_49) - as_type<uint4>(int4(1, 1, 1, 1))));
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val = x_50;
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x_55_phi = false;
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if (x_41) {
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x_54 = all((x_50 == x_44));
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x_55_phi = x_54;
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}
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bool const x_55 = x_55_phi;
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ok = x_55;
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int4 const x_58 = as_type<int4>((as_type<uint4>(x_50) * as_type<uint4>(int4(2, 2, 2, 2))));
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val = x_58;
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int4 const x_59 = (x_58 / int4(2, 2, 2, 2));
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val = x_59;
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int4 const x_60 = as_type<int4>((as_type<uint4>(x_59) * as_type<uint4>(int4(2, 2, 2, 2))));
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val = x_60;
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int4 const x_61 = (x_60 / int4(2, 2, 2, 2));
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val = x_61;
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x_66_phi = false;
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if (x_55) {
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x_65 = all((x_61 == x_44));
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x_66_phi = x_65;
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}
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bool const x_66 = x_66_phi;
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ok = x_66;
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return x_66;
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}
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void main_1(thread float4* const tint_symbol_6, const constant UniformBuffer* const tint_symbol_7, thread float4* const tint_symbol_8) {
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float4 outputColor_S0 = 0.0f;
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float4 output_S1 = 0.0f;
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float x_8_unknown = 0.0f;
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bool x_9_ok = false;
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float4 x_10_val = 0.0f;
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float4 x_116 = 0.0f;
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bool x_86 = false;
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bool x_99 = false;
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bool x_110 = false;
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bool x_114 = false;
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bool x_87_phi = false;
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bool x_100_phi = false;
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bool x_111_phi = false;
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bool x_115_phi = false;
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float4 const x_72 = *(tint_symbol_6);
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outputColor_S0 = x_72;
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float const x_77 = (*(tint_symbol_7)).unknownInput_S1_c0;
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x_8_unknown = x_77;
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x_9_ok = true;
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x_87_phi = false;
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if (true) {
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x_86 = all(((float4(0.0f, 0.0f, 0.0f, 0.0f) / float4(x_77, x_77, x_77, x_77)) == float4(0.0f, 0.0f, 0.0f, 0.0f)));
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x_87_phi = x_86;
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}
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bool const x_87 = x_87_phi;
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x_9_ok = x_87;
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float4 const x_89 = float4(x_77, x_77, x_77, x_77);
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x_10_val = x_89;
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float4 const x_92 = (x_89 + float4(1.0f, 1.0f, 1.0f, 1.0f));
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x_10_val = x_92;
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float4 const x_93 = (x_92 - float4(1.0f, 1.0f, 1.0f, 1.0f));
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x_10_val = x_93;
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float4 const x_94 = (x_93 + float4(1.0f, 1.0f, 1.0f, 1.0f));
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x_10_val = x_94;
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float4 const x_95 = (x_94 - float4(1.0f, 1.0f, 1.0f, 1.0f));
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x_10_val = x_95;
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x_100_phi = false;
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if (x_87) {
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x_99 = all((x_95 == x_89));
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x_100_phi = x_99;
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}
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bool const x_100 = x_100_phi;
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x_9_ok = x_100;
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float4 const x_103 = (x_95 * float4(2.0f, 2.0f, 2.0f, 2.0f));
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x_10_val = x_103;
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float4 const x_104 = (x_103 / float4(2.0f, 2.0f, 2.0f, 2.0f));
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x_10_val = x_104;
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float4 const x_105 = (x_104 * float4(2.0f, 2.0f, 2.0f, 2.0f));
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x_10_val = x_105;
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float4 const x_106 = (x_105 / float4(2.0f, 2.0f, 2.0f, 2.0f));
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x_10_val = x_106;
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x_111_phi = false;
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if (x_100) {
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x_110 = all((x_106 == x_89));
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x_111_phi = x_110;
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}
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bool const x_111 = x_111_phi;
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x_9_ok = x_111;
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x_115_phi = false;
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if (x_111) {
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x_114 = test_int_S1_c0_b(tint_symbol_7);
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x_115_phi = x_114;
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}
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bool const x_115 = x_115_phi;
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if (x_115) {
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float4 const x_122 = (*(tint_symbol_7)).ucolorGreen_S1_c0;
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x_116 = x_122;
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} else {
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float4 const x_124 = (*(tint_symbol_7)).ucolorRed_S1_c0;
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x_116 = x_124;
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}
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float4 const x_125 = x_116;
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output_S1 = x_125;
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*(tint_symbol_8) = x_125;
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return;
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}
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struct main_out {
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float4 sk_FragColor_1;
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};
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struct tint_symbol_2 {
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float4 vcolor_S0_param [[user(locn0)]];
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};
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struct tint_symbol_3 {
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float4 sk_FragColor_1 [[color(0)]];
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};
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main_out tint_symbol_inner(bool sk_Clockwise_param, float4 vcolor_S0_param, thread bool* const tint_symbol_9, thread float4* const tint_symbol_10, const constant UniformBuffer* const tint_symbol_11, thread float4* const tint_symbol_12) {
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*(tint_symbol_9) = sk_Clockwise_param;
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*(tint_symbol_10) = vcolor_S0_param;
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main_1(tint_symbol_10, tint_symbol_11, tint_symbol_12);
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main_out const tint_symbol_4 = {.sk_FragColor_1=*(tint_symbol_12)};
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return tint_symbol_4;
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}
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fragment tint_symbol_3 tint_symbol(const constant UniformBuffer* tint_symbol_15 [[buffer(0)]], bool sk_Clockwise_param [[front_facing]], tint_symbol_2 tint_symbol_1 [[stage_in]]) {
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thread bool tint_symbol_13 = false;
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thread float4 tint_symbol_14 = 0.0f;
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thread float4 tint_symbol_16 = 0.0f;
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main_out const inner_result = tint_symbol_inner(sk_Clockwise_param, tint_symbol_1.vcolor_S0_param, &(tint_symbol_13), &(tint_symbol_14), tint_symbol_15, &(tint_symbol_16));
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tint_symbol_3 wrapper_result = {};
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wrapper_result.sk_FragColor_1 = inner_result.sk_FragColor_1;
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return wrapper_result;
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}
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