2022-01-05 20:11:00 +00:00
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#include <metal_stdlib>
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using namespace metal;
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float2 tint_degrees(float2 param_0) {
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return param_0 * 57.295779513082322865;
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}
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void degrees_1ad5df() {
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float2 res = tint_degrees(float2());
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}
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2022-02-09 23:55:51 +00:00
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struct tint_symbol {
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float4 value [[position]];
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};
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2022-01-05 20:11:00 +00:00
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float4 vertex_main_inner() {
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degrees_1ad5df();
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return float4();
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}
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vertex tint_symbol vertex_main() {
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float4 const inner_result = vertex_main_inner();
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tint_symbol wrapper_result = {};
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wrapper_result.value = inner_result;
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return wrapper_result;
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}
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fragment void fragment_main() {
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degrees_1ad5df();
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return;
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}
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kernel void compute_main() {
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degrees_1ad5df();
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return;
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}
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