dawn-cmake/test/tint/expressions/index/let/literal/vector.wgsl.expected.glsl

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#version 310 es
layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
void unused_entry_point() {
return;
}
float f() {
vec3 v = vec3(1.0f, 2.0f, 3.0f);
return vec3(1.0f, 2.0f, 3.0f)[1];
}