struct buf0 {
one : f32,
}
@group(0) @binding(0) var<uniform> x_6 : buf0;
var<private> x_GLF_color : vec4<f32>;
fn main_1() {
var f : f32;
f = 1.0;
loop {
let x_31 : f32 = x_6.one;
let x_32 : f32 = f;
f = (x_32 + x_31);
continuing {
let x_34 : f32 = f;
let x_36 : f32 = x_6.one;
if ((10.0 > clamp(x_34, 8.0, (9.0 + x_36)))) {
} else {
break;
let x_40 : f32 = f;
if ((x_40 == 10.0)) {
x_GLF_color = vec4<f32>(1.0, 0.0, 0.0, 1.0);
x_GLF_color = vec4<f32>(0.0, 0.0, 0.0, 0.0);
return;
struct main_out {
@location(0)
x_GLF_color_1 : vec4<f32>,
@fragment
fn main() -> main_out {
main_1();
return main_out(x_GLF_color);