2021-07-23 13:10:12 +00:00
|
|
|
var<private> gl_FragCoord : vec4<f32>;
|
|
|
|
|
|
|
|
var<private> x_GLF_color : vec4<f32>;
|
|
|
|
|
|
|
|
fn func_() -> f32 {
|
|
|
|
var x : f32;
|
|
|
|
x = 2.0;
|
|
|
|
let x_35 : f32 = gl_FragCoord.x;
|
|
|
|
if ((x_35 == 12.0)) {
|
|
|
|
let x_40 : f32 = gl_FragCoord.y;
|
|
|
|
if ((x_40 == 13.0)) {
|
|
|
|
let x_44 : f32 = x;
|
|
|
|
x = (x_44 + 1.0);
|
|
|
|
}
|
|
|
|
let x_46 : f32 = x;
|
|
|
|
return x_46;
|
|
|
|
}
|
|
|
|
return 1.0;
|
|
|
|
}
|
|
|
|
|
|
|
|
fn main_1() {
|
|
|
|
if (false) {
|
|
|
|
let x_31 : f32 = func_();
|
|
|
|
x_GLF_color = vec4<f32>(x_31, x_31, x_31, x_31);
|
|
|
|
} else {
|
|
|
|
x_GLF_color = vec4<f32>(1.0, 0.0, 0.0, 1.0);
|
|
|
|
}
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
|
|
|
|
struct main_out {
|
2022-01-19 22:46:57 +00:00
|
|
|
@location(0)
|
2022-03-28 14:31:22 +00:00
|
|
|
x_GLF_color_1 : vec4<f32>,
|
2022-03-21 16:09:17 +00:00
|
|
|
}
|
2021-07-23 13:10:12 +00:00
|
|
|
|
2022-06-07 13:55:34 +00:00
|
|
|
@fragment
|
2022-01-19 22:46:57 +00:00
|
|
|
fn main(@builtin(position) gl_FragCoord_param : vec4<f32>) -> main_out {
|
2021-07-23 13:10:12 +00:00
|
|
|
gl_FragCoord = gl_FragCoord_param;
|
|
|
|
main_1();
|
|
|
|
return main_out(x_GLF_color);
|
|
|
|
}
|