dawn-cmake/test/tint/shader_io/shared_struct_storage_buffe...

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struct S {
@align(64) @location(0)
f : f32;
@size(32) @location(1) @interpolate(flat)
u : u32;
@align(128) @builtin(position)
v : vec4<f32>;
}
@group(0) @binding(0) var<storage, write> output : S;
@stage(fragment)
fn frag_main(input : S) {
let f : f32 = input.f;
let u : u32 = input.u;
let v : vec4<f32> = input.v;
output = input;
}