2018-07-18 09:40:26 +00:00
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// Copyright 2017 The Dawn Authors
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2017-06-05 21:22:48 +00:00
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//
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// Licensed under the Apache License, Version 2.0 (the "License");
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// you may not use this file except in compliance with the License.
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// You may obtain a copy of the License at
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//
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// http://www.apache.org/licenses/LICENSE-2.0
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//
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the License is distributed on an "AS IS" BASIS,
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// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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// See the License for the specific language governing permissions and
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// limitations under the License.
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2018-07-24 11:53:51 +00:00
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#include "dawn_native/d3d12/QueueD3D12.h"
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2017-06-05 21:22:48 +00:00
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2018-07-24 11:53:51 +00:00
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#include "dawn_native/d3d12/CommandBufferD3D12.h"
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#include "dawn_native/d3d12/DeviceD3D12.h"
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2017-06-05 21:22:48 +00:00
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2017-11-24 19:04:22 +00:00
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namespace backend { namespace d3d12 {
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2017-06-05 21:22:48 +00:00
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2018-06-15 00:26:27 +00:00
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Queue::Queue(Device* device) : QueueBase(device) {
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2017-06-05 21:22:48 +00:00
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}
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2017-11-24 19:04:22 +00:00
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void Queue::Submit(uint32_t numCommands, CommandBuffer* const* commands) {
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2018-06-15 00:26:27 +00:00
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Device* device = ToBackend(GetDevice());
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2017-06-09 16:50:51 +00:00
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2018-06-15 00:26:27 +00:00
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device->Tick();
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device->OpenCommandList(&mCommandList);
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2017-06-13 15:22:13 +00:00
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for (uint32_t i = 0; i < numCommands; ++i) {
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2018-07-09 16:55:21 +00:00
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commands[i]->RecordCommands(mCommandList);
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2017-06-13 15:22:13 +00:00
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}
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2017-11-23 19:14:03 +00:00
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ASSERT_SUCCESS(mCommandList->Close());
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2017-06-13 15:22:13 +00:00
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2018-06-15 00:26:27 +00:00
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device->ExecuteCommandLists({mCommandList.Get()});
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2017-06-15 13:07:24 +00:00
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2018-06-15 00:26:27 +00:00
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device->NextSerial();
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2017-06-05 21:22:48 +00:00
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}
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2017-11-24 19:04:22 +00:00
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}} // namespace backend::d3d12
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