dawn-cmake/src/dawn_native/d3d12/QueueD3D12.cpp

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// Copyright 2017 The Dawn Authors
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//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
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#include "dawn_native/d3d12/QueueD3D12.h"
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#include "dawn_native/d3d12/CommandBufferD3D12.h"
#include "dawn_native/d3d12/DeviceD3D12.h"
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namespace backend { namespace d3d12 {
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Queue::Queue(Device* device) : QueueBase(device) {
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}
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void Queue::Submit(uint32_t numCommands, CommandBuffer* const* commands) {
Device* device = ToBackend(GetDevice());
device->Tick();
device->OpenCommandList(&mCommandList);
for (uint32_t i = 0; i < numCommands; ++i) {
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commands[i]->RecordCommands(mCommandList);
}
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ASSERT_SUCCESS(mCommandList->Close());
device->ExecuteCommandLists({mCommandList.Get()});
device->NextSerial();
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}
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}} // namespace backend::d3d12