dawn-cmake/test/intrinsics/gen/textureGather/43025d.wgsl.expected.wgsl

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[[group(1), binding(0)]] var arg_0 : texture_depth_cube_array;
[[group(1), binding(1)]] var arg_1 : sampler;
fn textureGather_43025d() {
var res : vec4<f32> = textureGather(arg_0, arg_1, vec3<f32>(), 1);
}
[[stage(vertex)]]
fn vertex_main() -> [[builtin(position)]] vec4<f32> {
textureGather_43025d();
return vec4<f32>();
}
[[stage(fragment)]]
fn fragment_main() {
textureGather_43025d();
}
[[stage(compute), workgroup_size(1)]]
fn compute_main() {
textureGather_43025d();
}