77 lines
2.1 KiB
WebGPU Shading Language
77 lines
2.1 KiB
WebGPU Shading Language
|
type Arr = [[stride(16)]] array<f32, 3>;
|
||
|
|
||
|
struct buf1 {
|
||
|
x_GLF_uniform_float_values : Arr;
|
||
|
};
|
||
|
|
||
|
type Arr_1 = [[stride(16)]] array<i32, 3>;
|
||
|
|
||
|
struct buf0 {
|
||
|
x_GLF_uniform_int_values : Arr_1;
|
||
|
};
|
||
|
|
||
|
[[group(0), binding(1)]] var<uniform> x_6 : buf1;
|
||
|
|
||
|
[[group(0), binding(0)]] var<uniform> x_9 : buf0;
|
||
|
|
||
|
var<private> x_GLF_color : vec4<f32>;
|
||
|
|
||
|
fn main_1() {
|
||
|
var A1 : array<f32, 3>;
|
||
|
var a : i32;
|
||
|
var b : f32;
|
||
|
var c : bool;
|
||
|
var x_36 : bool;
|
||
|
let x_38 : f32 = x_6.x_GLF_uniform_float_values[2];
|
||
|
let x_40 : f32 = x_6.x_GLF_uniform_float_values[0];
|
||
|
let x_42 : f32 = x_6.x_GLF_uniform_float_values[1];
|
||
|
A1 = array<f32, 3>(x_38, x_40, x_42);
|
||
|
let x_45 : i32 = x_9.x_GLF_uniform_int_values[0];
|
||
|
let x_47 : i32 = x_9.x_GLF_uniform_int_values[0];
|
||
|
let x_49 : i32 = x_9.x_GLF_uniform_int_values[1];
|
||
|
a = clamp(x_45, x_47, x_49);
|
||
|
let x_51 : i32 = a;
|
||
|
let x_53 : i32 = x_9.x_GLF_uniform_int_values[1];
|
||
|
let x_55 : i32 = x_9.x_GLF_uniform_int_values[0];
|
||
|
let x_58 : f32 = A1[clamp(x_51, x_53, x_55)];
|
||
|
b = x_58;
|
||
|
let x_59 : f32 = b;
|
||
|
let x_61 : i32 = x_9.x_GLF_uniform_int_values[1];
|
||
|
let x_63 : f32 = A1[x_61];
|
||
|
if ((x_59 < x_63)) {
|
||
|
let x_69 : f32 = x_6.x_GLF_uniform_float_values[0];
|
||
|
let x_71 : f32 = x_6.x_GLF_uniform_float_values[2];
|
||
|
x_36 = (x_69 > x_71);
|
||
|
} else {
|
||
|
let x_74 : f32 = x_6.x_GLF_uniform_float_values[0];
|
||
|
let x_76 : i32 = x_9.x_GLF_uniform_int_values[2];
|
||
|
let x_78 : f32 = A1[x_76];
|
||
|
x_36 = (x_74 < x_78);
|
||
|
}
|
||
|
let x_80 : bool = x_36;
|
||
|
c = x_80;
|
||
|
let x_81 : bool = c;
|
||
|
if (x_81) {
|
||
|
let x_86 : i32 = x_9.x_GLF_uniform_int_values[0];
|
||
|
let x_89 : i32 = x_9.x_GLF_uniform_int_values[1];
|
||
|
let x_92 : i32 = x_9.x_GLF_uniform_int_values[1];
|
||
|
let x_95 : i32 = x_9.x_GLF_uniform_int_values[0];
|
||
|
x_GLF_color = vec4<f32>(f32(x_86), f32(x_89), f32(x_92), f32(x_95));
|
||
|
} else {
|
||
|
let x_99 : f32 = x_6.x_GLF_uniform_float_values[0];
|
||
|
x_GLF_color = vec4<f32>(x_99, x_99, x_99, x_99);
|
||
|
}
|
||
|
return;
|
||
|
}
|
||
|
|
||
|
struct main_out {
|
||
|
[[location(0)]]
|
||
|
x_GLF_color_1 : vec4<f32>;
|
||
|
};
|
||
|
|
||
|
[[stage(fragment)]]
|
||
|
fn main() -> main_out {
|
||
|
main_1();
|
||
|
return main_out(x_GLF_color);
|
||
|
}
|