103 lines
2.1 KiB
WebGPU Shading Language
103 lines
2.1 KiB
WebGPU Shading Language
|
type Arr = [[stride(16)]] array<i32, 2>;
|
||
|
|
||
|
struct buf0 {
|
||
|
x_GLF_uniform_int_values : Arr;
|
||
|
};
|
||
|
|
||
|
type Arr_1 = [[stride(16)]] array<f32, 1>;
|
||
|
|
||
|
struct buf1 {
|
||
|
x_GLF_uniform_float_values : Arr_1;
|
||
|
};
|
||
|
|
||
|
[[group(0), binding(0)]] var<uniform> x_7 : buf0;
|
||
|
|
||
|
[[group(0), binding(1)]] var<uniform> x_11 : buf1;
|
||
|
|
||
|
var<private> x_GLF_color : vec4<f32>;
|
||
|
|
||
|
fn main_1() {
|
||
|
var color : vec4<f32>;
|
||
|
var i : i32;
|
||
|
var j : i32;
|
||
|
var k : i32;
|
||
|
color = vec4<f32>(1.0, 1.0, 1.0, 1.0);
|
||
|
let x_37 : i32 = x_7.x_GLF_uniform_int_values[0];
|
||
|
i = x_37;
|
||
|
loop {
|
||
|
let x_42 : i32 = i;
|
||
|
let x_44 : i32 = x_7.x_GLF_uniform_int_values[1];
|
||
|
if ((x_42 < x_44)) {
|
||
|
} else {
|
||
|
break;
|
||
|
}
|
||
|
let x_47 : i32 = i;
|
||
|
switch(x_47) {
|
||
|
case 2: {
|
||
|
let x_83 : i32 = i;
|
||
|
let x_85 : f32 = x_11.x_GLF_uniform_float_values[0];
|
||
|
color[x_83] = x_85;
|
||
|
}
|
||
|
case 1: {
|
||
|
let x_52 : i32 = x_7.x_GLF_uniform_int_values[0];
|
||
|
j = x_52;
|
||
|
loop {
|
||
|
let x_57 : i32 = i;
|
||
|
let x_58 : i32 = i;
|
||
|
if ((x_57 > x_58)) {
|
||
|
} else {
|
||
|
break;
|
||
|
}
|
||
|
let x_62 : i32 = x_7.x_GLF_uniform_int_values[0];
|
||
|
k = x_62;
|
||
|
loop {
|
||
|
let x_67 : i32 = k;
|
||
|
let x_68 : i32 = i;
|
||
|
if ((x_67 < x_68)) {
|
||
|
} else {
|
||
|
break;
|
||
|
}
|
||
|
let x_71 : i32 = k;
|
||
|
let x_73 : f32 = x_11.x_GLF_uniform_float_values[0];
|
||
|
color[x_71] = x_73;
|
||
|
|
||
|
continuing {
|
||
|
let x_75 : i32 = k;
|
||
|
k = (x_75 + 1);
|
||
|
}
|
||
|
}
|
||
|
|
||
|
continuing {
|
||
|
let x_77 : i32 = j;
|
||
|
j = (x_77 + 1);
|
||
|
}
|
||
|
}
|
||
|
let x_79 : i32 = i;
|
||
|
let x_81 : f32 = x_11.x_GLF_uniform_float_values[0];
|
||
|
color[x_79] = x_81;
|
||
|
}
|
||
|
default: {
|
||
|
}
|
||
|
}
|
||
|
|
||
|
continuing {
|
||
|
let x_87 : i32 = i;
|
||
|
i = (x_87 + 1);
|
||
|
}
|
||
|
}
|
||
|
let x_89 : vec4<f32> = color;
|
||
|
x_GLF_color = x_89;
|
||
|
return;
|
||
|
}
|
||
|
|
||
|
struct main_out {
|
||
|
[[location(0)]]
|
||
|
x_GLF_color_1 : vec4<f32>;
|
||
|
};
|
||
|
|
||
|
[[stage(fragment)]]
|
||
|
fn main() -> main_out {
|
||
|
main_1();
|
||
|
return main_out(x_GLF_color);
|
||
|
}
|