62 lines
1.5 KiB
WebGPU Shading Language
62 lines
1.5 KiB
WebGPU Shading Language
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type Arr = [[stride(16)]] array<i32, 2>;
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struct buf0 {
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x_GLF_uniform_int_values : Arr;
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};
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type Arr_1 = [[stride(16)]] array<f32, 2>;
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struct buf1 {
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x_GLF_uniform_float_values : Arr_1;
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};
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[[group(0), binding(0)]] var<uniform> x_6 : buf0;
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var<private> x_GLF_color : vec4<f32>;
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[[group(0), binding(1)]] var<uniform> x_8 : buf1;
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fn main_1() {
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var v1 : vec2<f32>;
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var x_54 : bool;
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var x_55_phi : bool;
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let x_35 : i32 = x_6.x_GLF_uniform_int_values[0];
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v1 = cos(cos(bitcast<vec2<f32>>(vec2<i32>(-1, x_35))));
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let x_41 : f32 = v1.x;
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x_GLF_color = vec4<f32>(x_41, x_41, x_41, x_41);
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let x_44 : f32 = v1.y;
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let x_46 : f32 = x_8.x_GLF_uniform_float_values[0];
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let x_47 : bool = (x_44 > x_46);
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x_55_phi = x_47;
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if (x_47) {
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let x_51 : f32 = v1.y;
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let x_53 : f32 = x_8.x_GLF_uniform_float_values[1];
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x_54 = (x_51 < x_53);
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x_55_phi = x_54;
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}
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let x_55 : bool = x_55_phi;
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if (x_55) {
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let x_60 : i32 = x_6.x_GLF_uniform_int_values[0];
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let x_63 : i32 = x_6.x_GLF_uniform_int_values[1];
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let x_66 : i32 = x_6.x_GLF_uniform_int_values[1];
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let x_69 : i32 = x_6.x_GLF_uniform_int_values[0];
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x_GLF_color = vec4<f32>(f32(x_60), f32(x_63), f32(x_66), f32(x_69));
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} else {
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let x_73 : i32 = x_6.x_GLF_uniform_int_values[1];
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let x_74 : f32 = f32(x_73);
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x_GLF_color = vec4<f32>(x_74, x_74, x_74, x_74);
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}
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return;
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}
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struct main_out {
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[[location(0)]]
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x_GLF_color_1 : vec4<f32>;
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};
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[[stage(fragment)]]
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fn main() -> main_out {
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main_1();
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return main_out(x_GLF_color);
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}
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