2021-06-04 20:41:47 +00:00
|
|
|
[[group(1), binding(0)]] var arg_0 : texture_storage_2d_array<rg32sint, write>;
|
2021-06-03 11:26:17 +00:00
|
|
|
|
|
|
|
fn textureNumLayers_058cc3() {
|
|
|
|
var res : i32 = textureNumLayers(arg_0);
|
|
|
|
}
|
|
|
|
|
|
|
|
[[stage(vertex)]]
|
2021-06-04 17:31:48 +00:00
|
|
|
fn vertex_main() -> [[builtin(position)]] vec4<f32> {
|
2021-06-03 11:26:17 +00:00
|
|
|
textureNumLayers_058cc3();
|
2021-06-04 17:31:48 +00:00
|
|
|
return vec4<f32>();
|
2021-06-03 11:26:17 +00:00
|
|
|
}
|
|
|
|
|
|
|
|
[[stage(fragment)]]
|
|
|
|
fn fragment_main() {
|
|
|
|
textureNumLayers_058cc3();
|
|
|
|
}
|
|
|
|
|
|
|
|
[[stage(compute)]]
|
|
|
|
fn compute_main() {
|
|
|
|
textureNumLayers_058cc3();
|
|
|
|
}
|