2021-06-04 20:41:47 +00:00
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[[group(1), binding(0)]] var arg_0 : texture_storage_2d_array<rgba32uint, write>;
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2021-06-03 11:26:17 +00:00
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fn textureNumLayers_cd5dc8() {
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var res : i32 = textureNumLayers(arg_0);
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}
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[[stage(vertex)]]
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2021-06-04 17:31:48 +00:00
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fn vertex_main() -> [[builtin(position)]] vec4<f32> {
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2021-06-03 11:26:17 +00:00
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textureNumLayers_cd5dc8();
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2021-06-04 17:31:48 +00:00
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return vec4<f32>();
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2021-06-03 11:26:17 +00:00
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}
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[[stage(fragment)]]
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fn fragment_main() {
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textureNumLayers_cd5dc8();
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}
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[[stage(compute)]]
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fn compute_main() {
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textureNumLayers_cd5dc8();
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}
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