dawn-cmake/test/intrinsics/gen/textureNumLevels/b1b12b.wgsl.expected.hlsl

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Texture2D arg_0 : register(t0, space1);
void textureNumLevels_b1b12b() {
int3 tint_tmp;
arg_0.GetDimensions(0, tint_tmp.x, tint_tmp.y, tint_tmp.z);
int res = tint_tmp.z;
}
struct tint_symbol {
float4 value : SV_Position;
};
tint_symbol vertex_main() {
textureNumLevels_b1b12b();
const tint_symbol tint_symbol_1 = {float4(0.0f, 0.0f, 0.0f, 0.0f)};
return tint_symbol_1;
}
void fragment_main() {
textureNumLevels_b1b12b();
return;
}
[numthreads(1, 1, 1)]
void compute_main() {
textureNumLevels_b1b12b();
return;
}