#include <metal_stdlib>
using namespace metal;
void textureSampleCompare_25fcd1(depth2d<float, access::sample> tint_symbol, sampler tint_symbol_1) {
float res = tint_symbol.sample_compare(tint_symbol_1, float2(), 1.0f, int2());
}
fragment void fragment_main(depth2d<float, access::sample> tint_symbol_2 [[texture(0)]], sampler tint_symbol_3 [[sampler(1)]]) {
textureSampleCompare_25fcd1(tint_symbol_2, tint_symbol_3);
return;