17 lines
583 B
WebGPU Shading Language
17 lines
583 B
WebGPU Shading Language
|
struct ComputeInputs {
|
||
|
[[builtin(local_invocation_id)]] local_invocation_id : vec3<u32>;
|
||
|
[[builtin(local_invocation_index)]] local_invocation_index : u32;
|
||
|
[[builtin(global_invocation_id)]] global_invocation_id : vec3<u32>;
|
||
|
[[builtin(workgroup_id)]] workgroup_id : vec3<u32>;
|
||
|
// TODO(crbug.com/tint/752): [[builtin(num_workgroups)]] num_workgroups : vec3<u32>;
|
||
|
};
|
||
|
|
||
|
[[stage(compute)]]
|
||
|
fn main(inputs : ComputeInputs) {
|
||
|
let foo : u32 =
|
||
|
inputs.local_invocation_id.x +
|
||
|
inputs.local_invocation_index +
|
||
|
inputs.global_invocation_id.x +
|
||
|
inputs.workgroup_id.x;
|
||
|
}
|