2021-07-23 13:10:12 +00:00
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#include <metal_stdlib>
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using namespace metal;
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struct buf0 {
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/* 0x0000 */ packed_int4 sequence;
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};
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struct main_out {
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float4 x_GLF_color_1;
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};
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struct tint_symbol_1 {
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float4 x_GLF_color_1 [[color(0)]];
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};
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void main_1(constant buf0& x_7, thread float4* const tint_symbol_4) {
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int4 a = 0;
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int i = 0;
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int sum = 0;
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a = int4(0, 0, 0, 0);
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i = 0;
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while (true) {
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int const x_40 = i;
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int const x_42 = x_7.sequence.w;
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2021-07-30 08:22:58 +00:00
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if ((x_40 < (x_42 + 1))) {
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2021-07-23 13:10:12 +00:00
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} else {
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break;
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}
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int const x_46 = i;
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int const x_48 = x_7.sequence.x;
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int const x_49 = i;
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int const x_52 = x_7.sequence[clamp(x_46, x_48, x_49)];
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if ((x_52 == 1)) {
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int const x_57 = i;
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a[x_57] = 5;
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} else {
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int const x_59 = i;
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int const x_60 = i;
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a[x_59] = x_60;
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}
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{
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int const x_62 = i;
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2021-07-30 08:22:58 +00:00
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i = (x_62 + 1);
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2021-07-23 13:10:12 +00:00
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}
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}
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int const x_65 = a.x;
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int const x_67 = a.y;
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int const x_70 = a.z;
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int const x_73 = a.w;
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2021-07-30 08:22:58 +00:00
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sum = (((x_65 + x_67) + x_70) + x_73);
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2021-07-23 13:10:12 +00:00
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int const x_75 = sum;
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if ((x_75 == 10)) {
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*(tint_symbol_4) = float4(1.0f, 0.0f, 0.0f, 1.0f);
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} else {
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*(tint_symbol_4) = float4(0.0f, 0.0f, 0.0f, 0.0f);
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}
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return;
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}
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fragment tint_symbol_1 tint_symbol(constant buf0& x_7 [[buffer(0)]]) {
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thread float4 tint_symbol_5 = 0.0f;
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main_1(x_7, &(tint_symbol_5));
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main_out const tint_symbol_2 = {.x_GLF_color_1=tint_symbol_5};
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tint_symbol_1 const tint_symbol_3 = {.x_GLF_color_1=tint_symbol_2.x_GLF_color_1};
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return tint_symbol_3;
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}
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