2021-07-23 13:10:12 +00:00
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#include <metal_stdlib>
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using namespace metal;
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struct buf1 {
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/* 0x0000 */ packed_float2 resolution;
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};
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struct buf0 {
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/* 0x0000 */ packed_float2 injectionSwitch;
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};
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struct tint_array_wrapper {
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float arr[10];
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};
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struct main_out {
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float4 x_GLF_color_1;
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};
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struct tint_symbol_2 {
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float4 x_GLF_color_1 [[color(0)]];
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};
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void main_1(constant buf0& x_9, constant buf1& x_6, thread float4* const tint_symbol_5, thread float4* const tint_symbol_6) {
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tint_array_wrapper data = {};
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int x_40_phi = 0;
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int x_52_phi = 0;
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x_40_phi = 0;
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while (true) {
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int x_41 = 0;
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int const x_40 = x_40_phi;
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if ((x_40 < 10)) {
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} else {
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break;
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}
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{
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float const x_48 = x_9.injectionSwitch.y;
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2021-07-30 08:22:58 +00:00
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data.arr[x_40] = (float((10 - x_40)) * x_48);
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x_41 = (x_40 + 1);
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2021-07-23 13:10:12 +00:00
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x_40_phi = x_41;
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}
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}
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x_52_phi = 0;
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while (true) {
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int x_53 = 0;
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int x_59_phi = 0;
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int const x_52 = x_52_phi;
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if ((x_52 < 9)) {
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} else {
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break;
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}
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x_59_phi = 0;
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while (true) {
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bool x_82 = false;
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bool x_83 = false;
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int x_60 = 0;
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bool x_84_phi = false;
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int const x_59 = x_59_phi;
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if ((x_59 < 10)) {
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} else {
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break;
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}
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2021-07-30 08:22:58 +00:00
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if ((x_59 < (x_52 + 1))) {
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2021-07-23 13:10:12 +00:00
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{
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2021-07-30 08:22:58 +00:00
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x_60 = (x_59 + 1);
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2021-07-23 13:10:12 +00:00
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x_59_phi = x_60;
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}
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continue;
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}
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int const x_69_save = x_52;
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float const x_70 = data.arr[x_69_save];
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int const x_71_save = x_59;
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float const x_72 = data.arr[x_71_save];
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float const x_74 = (*(tint_symbol_5)).y;
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float const x_76 = x_6.resolution.y;
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if ((x_74 < (x_76 * 0.5f))) {
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x_82 = (x_70 > x_72);
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x_84_phi = x_82;
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} else {
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x_83 = (x_70 < x_72);
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x_84_phi = x_83;
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}
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bool const x_84 = x_84_phi;
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if (x_84) {
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float const x_87 = data.arr[x_69_save];
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float const x_88 = data.arr[x_71_save];
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data.arr[x_69_save] = x_88;
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data.arr[x_71_save] = x_87;
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}
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{
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2021-07-30 08:22:58 +00:00
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x_60 = (x_59 + 1);
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2021-07-23 13:10:12 +00:00
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x_59_phi = x_60;
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}
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}
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{
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2021-07-30 08:22:58 +00:00
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x_53 = (x_52 + 1);
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2021-07-23 13:10:12 +00:00
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x_52_phi = x_53;
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}
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}
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float const x_90 = (*(tint_symbol_5)).x;
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float const x_92 = x_6.resolution.x;
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if ((x_90 < (x_92 * 0.5f))) {
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float const x_99 = data.arr[0];
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float const x_102 = data.arr[5];
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float const x_105 = data.arr[9];
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*(tint_symbol_6) = float4((x_99 * 0.100000001f), (x_102 * 0.100000001f), (x_105 * 0.100000001f), 1.0f);
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} else {
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float const x_109 = data.arr[5];
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float const x_112 = data.arr[9];
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float const x_115 = data.arr[0];
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*(tint_symbol_6) = float4((x_109 * 0.100000001f), (x_112 * 0.100000001f), (x_115 * 0.100000001f), 1.0f);
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}
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return;
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}
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fragment tint_symbol_2 tint_symbol(float4 gl_FragCoord_param [[position]], constant buf0& x_9 [[buffer(0)]], constant buf1& x_6 [[buffer(1)]]) {
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thread float4 tint_symbol_7 = 0.0f;
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thread float4 tint_symbol_8 = 0.0f;
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tint_symbol_7 = gl_FragCoord_param;
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main_1(x_9, x_6, &(tint_symbol_7), &(tint_symbol_8));
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main_out const tint_symbol_3 = {.x_GLF_color_1=tint_symbol_8};
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tint_symbol_2 const tint_symbol_4 = {.x_GLF_color_1=tint_symbol_3.x_GLF_color_1};
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return tint_symbol_4;
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}
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