2021-07-23 13:10:12 +00:00
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#include <metal_stdlib>
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using namespace metal;
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struct S {
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int f0;
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bool3 f1;
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};
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struct buf0 {
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/* 0x0000 */ packed_float2 injectionSwitch;
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};
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struct tint_array_wrapper {
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float arr[9];
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};
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struct main_out {
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float4 x_GLF_color_1;
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};
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struct tint_symbol_1 {
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float4 x_GLF_color_1 [[color(0)]];
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};
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void main_1(constant buf0& x_7, thread float4* const tint_symbol_5) {
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S ll = {};
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tint_array_wrapper sums = {};
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S const tint_symbol_3 = {.f0=0, .f1=bool3(true, true, true)};
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ll = tint_symbol_3;
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while (true) {
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S const x_12 = ll;
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float const x_45 = x_7.injectionSwitch.y;
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if ((x_12.f0 != int(x_45))) {
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} else {
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break;
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}
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sums.arr[0] = 0.0f;
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{
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S const x_13 = ll;
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S const x_50 = ll;
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S x_51_1 = x_50;
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2021-07-30 08:22:58 +00:00
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x_51_1.f0 = (x_13.f0 + 1);
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2021-07-23 13:10:12 +00:00
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S const x_51 = x_51_1;
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ll = x_51;
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}
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}
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float const x_53 = sums.arr[0];
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float2 const x_54 = float2(x_53, x_53);
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*(tint_symbol_5) = float4(1.0f, x_54.x, x_54.y, 1.0f);
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return;
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}
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fragment tint_symbol_1 tint_symbol(constant buf0& x_7 [[buffer(0)]]) {
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thread float4 tint_symbol_6 = 0.0f;
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main_1(x_7, &(tint_symbol_6));
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main_out const tint_symbol_2 = {.x_GLF_color_1=tint_symbol_6};
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tint_symbol_1 const tint_symbol_4 = {.x_GLF_color_1=tint_symbol_2.x_GLF_color_1};
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return tint_symbol_4;
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}
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