dawn-cmake/test/vk-gl-cts/graphicsfuzz/write-before-break/0-opt.spvasm.expected.msl

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#include <metal_stdlib>
using namespace metal;
struct buf0 {
/* 0x0000 */ int injected;
};
struct tint_array_wrapper {
float arr[9];
};
struct main_out {
float4 x_GLF_color_1;
};
struct tint_symbol_1 {
float4 x_GLF_color_1 [[color(0)]];
};
void main_1(constant buf0& x_9, thread float4* const tint_symbol_4) {
int idx = 0;
float4x3 m43 = float4x3(0.0f);
int ll_1 = 0;
int GLF_live6rows = 0;
int z = 0;
int ll_2 = 0;
int ctr = 0;
float4x3 tempm43 = float4x3(0.0f);
int ll_3 = 0;
int c = 0;
int d = 0;
tint_array_wrapper GLF_live6sums = {};
idx = 0;
m43 = float4x3(float3(1.0f, 0.0f, 0.0f), float3(0.0f, 1.0f, 0.0f), float3(0.0f, 0.0f, 1.0f), float3(0.0f, 0.0f, 0.0f));
ll_1 = 0;
GLF_live6rows = 2;
while (true) {
int const x_18 = ll_1;
int const x_19 = x_9.injected;
if ((x_18 >= x_19)) {
*(tint_symbol_4) = float4(1.0f, 0.0f, 0.0f, 1.0f);
break;
}
int const x_20 = ll_1;
ll_1 = (x_20 + 1);
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int const x_22 = x_9.injected;
z = x_22;
ll_2 = 0;
ctr = 0;
while (true) {
int const x_23 = ctr;
if ((x_23 < 1)) {
} else {
break;
}
int const x_24 = ll_2;
int const x_25 = x_9.injected;
if ((x_24 >= x_25)) {
break;
}
int const x_26 = ll_2;
ll_2 = (x_26 + 1);
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float4x3 const x_98 = m43;
tempm43 = x_98;
ll_3 = 0;
c = 0;
while (true) {
int const x_28 = z;
if ((1 < x_28)) {
} else {
break;
}
d = 0;
int const x_29 = c;
int const x_30 = c;
int const x_31 = c;
int const x_32 = d;
int const x_33 = d;
int const x_34 = d;
tempm43[select(0, x_31, ((x_29 >= 0) & (x_30 < 4)))][select(0, x_34, ((x_32 >= 0) & (x_33 < 3)))] = 1.0f;
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{
int const x_35 = c;
c = (x_35 + 1);
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}
}
int const x_37 = idx;
int const x_38 = idx;
int const x_39 = idx;
int const x_117 = select(0, x_39, ((x_37 >= 0) & (x_38 < 9)));
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int const x_40 = ctr;
float const x_119 = m43[x_40].y;
float const x_121 = GLF_live6sums.arr[x_117];
GLF_live6sums.arr[x_117] = (x_121 + x_119);
{
int const x_41 = ctr;
ctr = (x_41 + 1);
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}
}
int const x_43 = idx;
idx = (x_43 + 1);
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}
return;
}
fragment tint_symbol_1 tint_symbol(constant buf0& x_9 [[buffer(0)]]) {
thread float4 tint_symbol_5 = 0.0f;
main_1(x_9, &(tint_symbol_5));
main_out const tint_symbol_2 = {.x_GLF_color_1=tint_symbol_5};
tint_symbol_1 const tint_symbol_3 = {.x_GLF_color_1=tint_symbol_2.x_GLF_color_1};
return tint_symbol_3;
}