71 lines
1.1 KiB
WebGPU Shading Language
71 lines
1.1 KiB
WebGPU Shading Language
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fn vector_scalar_f32() {
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var v : vec3<f32>;
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var s : f32;
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var r : vec3<f32>;
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r = v + s;
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r = v - s;
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r = v * s;
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r = v / s;
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//r = v % s;
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}
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fn vector_scalar_i32() {
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var v : vec3<i32>;
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var s : i32;
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var r : vec3<i32>;
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r = v + s;
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r = v - s;
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r = v * s;
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r = v / s;
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r = v % s;
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}
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fn vector_scalar_u32() {
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var v : vec3<u32>;
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var s : u32;
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var r : vec3<u32>;
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r = v + s;
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r = v - s;
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r = v * s;
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r = v / s;
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r = v % s;
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}
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fn scalar_vector_f32() {
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var v : vec3<f32>;
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var s : f32;
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var r : vec3<f32>;
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r = s + v;
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r = s - v;
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r = s * v;
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r = s / v;
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//r = s % v;
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}
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fn scalar_vector_i32() {
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var v : vec3<i32>;
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var s : i32;
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var r : vec3<i32>;
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r = s + v;
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r = s - v;
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r = s * v;
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r = s / v;
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r = s % v;
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}
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fn scalar_vector_u32() {
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var v : vec3<u32>;
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var s : u32;
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var r : vec3<u32>;
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r = s + v;
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r = s - v;
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r = s * v;
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r = s / v;
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r = s % v;
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}
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[[stage(fragment)]]
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fn main() -> [[location(0)]] vec4<f32> {
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return vec4<f32>(0.0,0.0,0.0,0.0);
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}
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