2021-07-30 16:03:06 +00:00
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#include <metal_stdlib>
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using namespace metal;
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struct main_out {
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float4 gl_Position;
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};
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struct tint_symbol_1 {
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float4 gl_Position [[position]];
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};
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void main_1() {
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return;
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}
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2021-08-04 22:15:28 +00:00
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main_out tint_symbol_inner(thread float4* const tint_symbol_3) {
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main_1();
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main_out const tint_symbol_2 = {.gl_Position=*(tint_symbol_3)};
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return tint_symbol_2;
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}
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2021-07-30 16:03:06 +00:00
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vertex tint_symbol_1 tint_symbol() {
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thread float4 tint_symbol_4 = 0.0f;
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2021-08-04 22:15:28 +00:00
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main_out const inner_result = tint_symbol_inner(&(tint_symbol_4));
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tint_symbol_1 wrapper_result = {};
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wrapper_result.gl_Position = inner_result.gl_Position;
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return wrapper_result;
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2021-07-30 16:03:06 +00:00
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}
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