2021-07-30 16:03:06 +00:00
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; SPIR-V
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; Version: 1.3
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; Generator: Google Tint Compiler; 0
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2021-08-05 17:34:19 +00:00
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; Bound: 31
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; Schema: 0
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OpCapability Shader
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OpMemoryModel Logical GLSL450
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OpEntryPoint Vertex %main "main" %gl_Position_1 %vertex_point_size
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OpName %gl_Position_1 "gl_Position_1"
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OpName %vertex_point_size "vertex_point_size"
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OpName %gl_Position "gl_Position"
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OpName %main_1 "main_1"
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OpName %main_out "main_out"
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OpMemberName %main_out 0 "gl_Position"
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OpName %main_inner "main_inner"
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OpName %main "main"
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OpDecorate %gl_Position_1 BuiltIn Position
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OpDecorate %vertex_point_size BuiltIn PointSize
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OpMemberDecorate %main_out 0 Offset 0
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%float = OpTypeFloat 32
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%v4float = OpTypeVector %float 4
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%_ptr_Output_v4float = OpTypePointer Output %v4float
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%5 = OpConstantNull %v4float
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%gl_Position_1 = OpVariable %_ptr_Output_v4float Output %5
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%_ptr_Output_float = OpTypePointer Output %float
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%8 = OpConstantNull %float
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%vertex_point_size = OpVariable %_ptr_Output_float Output %8
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%float_1 = OpConstant %float 1
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%float_2 = OpConstant %float 2
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%float_3 = OpConstant %float 3
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%float_4 = OpConstant %float 4
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%13 = OpConstantComposite %v4float %float_1 %float_2 %float_3 %float_4
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%_ptr_Private_v4float = OpTypePointer Private %v4float
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%gl_Position = OpVariable %_ptr_Private_v4float Private %13
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%void = OpTypeVoid
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%16 = OpTypeFunction %void
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%main_out = OpTypeStruct %v4float
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%20 = OpTypeFunction %main_out
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%main_1 = OpFunction %void None %16
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%19 = OpLabel
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OpReturn
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OpFunctionEnd
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%main_inner = OpFunction %main_out None %20
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%23 = OpLabel
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%24 = OpFunctionCall %void %main_1
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%25 = OpLoad %v4float %gl_Position
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%26 = OpCompositeConstruct %main_out %25
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OpReturnValue %26
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OpFunctionEnd
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%main = OpFunction %void None %16
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%28 = OpLabel
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%29 = OpFunctionCall %main_out %main_inner
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%30 = OpCompositeExtract %v4float %29 0
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OpStore %gl_Position_1 %30
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OpStore %vertex_point_size %float_1
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OpReturn
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OpFunctionEnd
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