13 lines
210 B
WebGPU Shading Language
13 lines
210 B
WebGPU Shading Language
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var<private> x_1 : array<i32, 1>;
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fn main_1() {
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let x_4 : i32 = x_1[0];
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return;
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}
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[[stage(fragment)]]
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fn main([[builtin(sample_mask)]] x_1_param : u32) {
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x_1[0] = bitcast<i32>(x_1_param);
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main_1();
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}
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