13 lines
196 B
WebGPU Shading Language
13 lines
196 B
WebGPU Shading Language
|
var<private> x_1 : array<u32, 1>;
|
||
|
|
||
|
fn main_1() {
|
||
|
let x_4 : u32 = x_1[0];
|
||
|
return;
|
||
|
}
|
||
|
|
||
|
[[stage(fragment)]]
|
||
|
fn main([[builtin(sample_mask)]] x_1_param : u32) {
|
||
|
x_1[0] = x_1_param;
|
||
|
main_1();
|
||
|
}
|