18 lines
226 B
WebGPU Shading Language
18 lines
226 B
WebGPU Shading Language
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var<private> x_1 : array<u32, 1>;
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fn main_1() {
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x_1[0] = 0u;
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return;
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}
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struct main_out {
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[[builtin(sample_mask)]]
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x_1_1 : u32;
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};
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[[stage(fragment)]]
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fn main() -> main_out {
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main_1();
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return main_out(x_1[0]);
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}
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