15 lines
152 B
WebGPU Shading Language
15 lines
152 B
WebGPU Shading Language
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let myconst : f32 = 2.5;
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fn x_100() -> f32 {
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return (myconst + myconst);
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}
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fn main_1() {
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return;
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}
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[[stage(fragment)]]
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fn main() {
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main_1();
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}
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