10 lines
155 B
WebGPU Shading Language
10 lines
155 B
WebGPU Shading Language
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fn main_1() {
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let x_11 : mat2x2<f32> = mat2x2<f32>(vec2<f32>(0.0, 0.0), vec2<f32>(0.0, 0.0));
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return;
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}
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[[stage(fragment)]]
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fn main() {
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main_1();
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}
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