11 lines
171 B
WebGPU Shading Language
11 lines
171 B
WebGPU Shading Language
|
var<workgroup> arg_1 : vec2<u32>;
|
||
|
|
||
|
fn frexp_e8b4d1() {
|
||
|
var res : vec2<f32> = frexp(vec2<f32>(), &(arg_1));
|
||
|
}
|
||
|
|
||
|
[[stage(compute)]]
|
||
|
fn compute_main() {
|
||
|
frexp_e8b4d1();
|
||
|
}
|