dawn-cmake/test/shader_io/vertex_input_mixed.wgsl.exp...

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#include <metal_stdlib>
using namespace metal;
struct VertexInputs0 {
uint vertex_index;
int loc0;
};
struct VertexInputs1 {
float loc2;
float4 loc3;
};
struct tint_symbol_3 {
int loc0 [[attribute(0)]];
uint loc1 [[attribute(1)]];
float loc2 [[attribute(2)]];
float4 loc3 [[attribute(3)]];
};
struct tint_symbol_4 {
float4 value [[position]];
};
vertex tint_symbol_4 tint_symbol(uint tint_symbol_2 [[vertex_id]], uint instance_index [[instance_id]], tint_symbol_3 tint_symbol_1 [[stage_in]]) {
VertexInputs0 const inputs0 = {.vertex_index=tint_symbol_2, .loc0=tint_symbol_1.loc0};
uint const loc1 = tint_symbol_1.loc1;
VertexInputs1 const inputs1 = {.loc2=tint_symbol_1.loc2, .loc3=tint_symbol_1.loc3};
uint const foo = (inputs0.vertex_index + instance_index);
int const i = inputs0.loc0;
uint const u = loc1;
float const f = inputs1.loc2;
float4 const v = inputs1.loc3;
tint_symbol_4 const tint_symbol_5 = {.value=float4()};
return tint_symbol_5;
}