2021-06-04 14:40:28 +00:00
|
|
|
#include <metal_stdlib>
|
|
|
|
|
|
|
|
using namespace metal;
|
|
|
|
struct VertexInputs0 {
|
|
|
|
uint vertex_index;
|
|
|
|
int loc0;
|
|
|
|
};
|
|
|
|
struct VertexInputs1 {
|
|
|
|
float loc2;
|
|
|
|
float4 loc3;
|
|
|
|
};
|
|
|
|
struct tint_symbol_3 {
|
|
|
|
int loc0 [[attribute(0)]];
|
|
|
|
uint loc1 [[attribute(1)]];
|
|
|
|
float loc2 [[attribute(2)]];
|
|
|
|
float4 loc3 [[attribute(3)]];
|
|
|
|
};
|
|
|
|
struct tint_symbol_4 {
|
|
|
|
float4 value [[position]];
|
|
|
|
};
|
|
|
|
|
|
|
|
vertex tint_symbol_4 tint_symbol(uint tint_symbol_2 [[vertex_id]], uint instance_index [[instance_id]], tint_symbol_3 tint_symbol_1 [[stage_in]]) {
|
|
|
|
VertexInputs0 const inputs0 = {.vertex_index=tint_symbol_2, .loc0=tint_symbol_1.loc0};
|
|
|
|
uint const loc1 = tint_symbol_1.loc1;
|
|
|
|
VertexInputs1 const inputs1 = {.loc2=tint_symbol_1.loc2, .loc3=tint_symbol_1.loc3};
|
|
|
|
uint const foo = (inputs0.vertex_index + instance_index);
|
|
|
|
int const i = inputs0.loc0;
|
|
|
|
uint const u = loc1;
|
|
|
|
float const f = inputs1.loc2;
|
|
|
|
float4 const v = inputs1.loc3;
|
|
|
|
tint_symbol_4 const tint_symbol_5 = {.value=float4()};
|
|
|
|
return tint_symbol_5;
|
|
|
|
}
|
|
|
|
|