16 lines
231 B
WebGPU Shading Language
16 lines
231 B
WebGPU Shading Language
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struct S {
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field0 : vec2<f32>;
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field1 : u32;
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field2 : i32;
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};
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fn main_1() {
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let x_1 : array<u32, 5> = array<u32, 5>(10u, 20u, 3u, 4u, 5u);
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return;
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}
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[[stage(compute), workgroup_size(1, 1, 1)]]
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fn main() {
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main_1();
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}
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