18 lines
259 B
WebGPU Shading Language
18 lines
259 B
WebGPU Shading Language
|
struct S {
|
||
|
field0 : vec2<f32>;
|
||
|
field1 : u32;
|
||
|
field2 : i32;
|
||
|
};
|
||
|
|
||
|
fn main_1() {
|
||
|
let x_1 : vec2<u32> = vec2<u32>(3u, 4u);
|
||
|
let x_2 : i32 = 1;
|
||
|
let x_10 : u32 = x_1[x_2];
|
||
|
return;
|
||
|
}
|
||
|
|
||
|
[[stage(compute), workgroup_size(1, 1, 1)]]
|
||
|
fn main() {
|
||
|
main_1();
|
||
|
}
|