24 lines
456 B
WebGPU Shading Language
24 lines
456 B
WebGPU Shading Language
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@group(1) @binding(1) var arg_1 : texture_2d<i32>;
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@group(1) @binding(2) var arg_2 : sampler;
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fn textureGather_dc6661() {
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var res : vec4<i32> = textureGather(1u, arg_1, arg_2, vec2<f32>(), vec2<i32>());
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}
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@vertex
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fn vertex_main() -> @builtin(position) vec4<f32> {
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textureGather_dc6661();
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return vec4<f32>();
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}
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@fragment
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fn fragment_main() {
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textureGather_dc6661();
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}
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@compute @workgroup_size(1)
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fn compute_main() {
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textureGather_dc6661();
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}
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