dawn-cmake/test/tint/builtins/gen/literal/textureStore/aeb38a.wgsl.expected.wgsl

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@group(1) @binding(0) var arg_0 : texture_storage_2d<rgba32uint, write>;
fn textureStore_aeb38a() {
textureStore(arg_0, vec2<u32>(), vec4<u32>());
}
@vertex
fn vertex_main() -> @builtin(position) vec4<f32> {
textureStore_aeb38a();
return vec4<f32>();
}
@fragment
fn fragment_main() {
textureStore_aeb38a();
}
@compute @workgroup_size(1)
fn compute_main() {
textureStore_aeb38a();
}