47 lines
1.4 KiB
C++
47 lines
1.4 KiB
C++
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// Copyright 2017 The NXT Authors
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//
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// Licensed under the Apache License, Version 2.0 (the "License");
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// you may not use this file except in compliance with the License.
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// You may obtain a copy of the License at
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//
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// http://www.apache.org/licenses/LICENSE-2.0
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//
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the License is distributed on an "AS IS" BASIS,
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// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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// See the License for the specific language governing permissions and
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// limitations under the License.
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#include "backend/d3d12/SwapChainD3D12.h"
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#include "backend/d3d12/TextureD3D12.h"
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#include <nxt/nxt_wsi.h>
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namespace backend {
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namespace d3d12 {
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SwapChain::SwapChain(SwapChainBuilder* builder)
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: SwapChainBase(builder) {
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const auto& im = GetImplementation();
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nxtWSIContextD3D12 wsiContext = {};
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// TODO(kainino@chromium.org): set up wsiContext
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im.Init(im.userData, &wsiContext);
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// TODO(kainino@chromium.org): set up D3D12 swapchain
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}
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SwapChain::~SwapChain() {
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// TODO(kainino@chromium.org): clean up D3D12 swapchain
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}
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TextureBase* SwapChain::GetNextTextureImpl(TextureBuilder* builder) {
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ComPtr<ID3D12Resource> nativeTexture = nullptr;
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// TODO(kainino@chromium.org): obtain native texture from D3D12 swapchain
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return new Texture(builder, nativeTexture);
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}
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}
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}
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