11 lines
281 B
WebGPU Shading Language
11 lines
281 B
WebGPU Shading Language
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@compute @workgroup_size(1)
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fn main() {
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const const_in = vec2(1.25, 3.75);
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let runtime_in = vec2(1.25, 3.75);
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var res = frexp(const_in);
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res = frexp(runtime_in);
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res = frexp(const_in);
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let fract : vec2<f32> = res.fract;
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let exp : vec2<i32> = res.exp;
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}
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