enable f16;
fn frexp_5f47bf() {
var res = frexp(vec2<f16>(1.0h));
}
@vertex
fn vertex_main() -> @builtin(position) vec4<f32> {
frexp_5f47bf();
return vec4<f32>();
@fragment
fn fragment_main() {
@compute @workgroup_size(1)
fn compute_main() {