dawn-cmake/test/tint/builtins/gen/literal/modf/4bfced.wgsl.expected.dxc.hlsl

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struct modf_result_vec4_f32 {
float4 fract;
float4 whole;
};
void modf_4bfced() {
modf_result_vec4_f32 res = {(-0.5f).xxxx, (-1.0f).xxxx};
}
struct tint_symbol {
float4 value : SV_Position;
};
float4 vertex_main_inner() {
modf_4bfced();
return (0.0f).xxxx;
}
tint_symbol vertex_main() {
const float4 inner_result = vertex_main_inner();
tint_symbol wrapper_result = (tint_symbol)0;
wrapper_result.value = inner_result;
return wrapper_result;
}
void fragment_main() {
modf_4bfced();
return;
}
[numthreads(1, 1, 1)]
void compute_main() {
modf_4bfced();
return;
}