2022-10-24 23:58:53 +00:00
|
|
|
#version 310 es
|
|
|
|
precision mediump float;
|
|
|
|
|
|
|
|
uniform highp sampler2DArray arg_0_arg_1;
|
|
|
|
|
|
|
|
void textureSample_193203() {
|
2022-11-04 17:06:03 +00:00
|
|
|
vec4 res = textureOffset(arg_0_arg_1, vec3(vec2(1.0f), float(1u)), ivec2(1));
|
2022-10-24 23:58:53 +00:00
|
|
|
}
|
|
|
|
|
|
|
|
void fragment_main() {
|
|
|
|
textureSample_193203();
|
|
|
|
}
|
|
|
|
|
|
|
|
void main() {
|
|
|
|
fragment_main();
|
|
|
|
return;
|
|
|
|
}
|