2022-06-02 14:36:10 +00:00
|
|
|
#version 310 es
|
|
|
|
|
|
|
|
ivec3 tint_insert_bits(ivec3 v, ivec3 n, uint offset, uint count) {
|
|
|
|
uint s = min(offset, 32u);
|
|
|
|
uint e = min(32u, (s + count));
|
|
|
|
return bitfieldInsert(v, n, int(s), int((e - s)));
|
|
|
|
}
|
|
|
|
|
|
|
|
void insertBits_428b0b() {
|
2022-07-26 14:27:25 +00:00
|
|
|
ivec3 arg_0 = ivec3(1);
|
|
|
|
ivec3 arg_1 = ivec3(1);
|
2022-06-02 14:36:10 +00:00
|
|
|
uint arg_2 = 1u;
|
|
|
|
uint arg_3 = 1u;
|
|
|
|
ivec3 res = tint_insert_bits(arg_0, arg_1, arg_2, arg_3);
|
|
|
|
}
|
|
|
|
|
|
|
|
vec4 vertex_main() {
|
|
|
|
insertBits_428b0b();
|
|
|
|
return vec4(0.0f);
|
|
|
|
}
|
|
|
|
|
|
|
|
void main() {
|
|
|
|
gl_PointSize = 1.0;
|
|
|
|
vec4 inner_result = vertex_main();
|
|
|
|
gl_Position = inner_result;
|
|
|
|
gl_Position.y = -(gl_Position.y);
|
|
|
|
gl_Position.z = ((2.0f * gl_Position.z) - gl_Position.w);
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
#version 310 es
|
|
|
|
precision mediump float;
|
|
|
|
|
|
|
|
ivec3 tint_insert_bits(ivec3 v, ivec3 n, uint offset, uint count) {
|
|
|
|
uint s = min(offset, 32u);
|
|
|
|
uint e = min(32u, (s + count));
|
|
|
|
return bitfieldInsert(v, n, int(s), int((e - s)));
|
|
|
|
}
|
|
|
|
|
|
|
|
void insertBits_428b0b() {
|
2022-07-26 14:27:25 +00:00
|
|
|
ivec3 arg_0 = ivec3(1);
|
|
|
|
ivec3 arg_1 = ivec3(1);
|
2022-06-02 14:36:10 +00:00
|
|
|
uint arg_2 = 1u;
|
|
|
|
uint arg_3 = 1u;
|
|
|
|
ivec3 res = tint_insert_bits(arg_0, arg_1, arg_2, arg_3);
|
|
|
|
}
|
|
|
|
|
|
|
|
void fragment_main() {
|
|
|
|
insertBits_428b0b();
|
|
|
|
}
|
|
|
|
|
|
|
|
void main() {
|
|
|
|
fragment_main();
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
#version 310 es
|
|
|
|
|
|
|
|
ivec3 tint_insert_bits(ivec3 v, ivec3 n, uint offset, uint count) {
|
|
|
|
uint s = min(offset, 32u);
|
|
|
|
uint e = min(32u, (s + count));
|
|
|
|
return bitfieldInsert(v, n, int(s), int((e - s)));
|
|
|
|
}
|
|
|
|
|
|
|
|
void insertBits_428b0b() {
|
2022-07-26 14:27:25 +00:00
|
|
|
ivec3 arg_0 = ivec3(1);
|
|
|
|
ivec3 arg_1 = ivec3(1);
|
2022-06-02 14:36:10 +00:00
|
|
|
uint arg_2 = 1u;
|
|
|
|
uint arg_3 = 1u;
|
|
|
|
ivec3 res = tint_insert_bits(arg_0, arg_1, arg_2, arg_3);
|
|
|
|
}
|
|
|
|
|
|
|
|
void compute_main() {
|
|
|
|
insertBits_428b0b();
|
|
|
|
}
|
|
|
|
|
|
|
|
layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
|
|
|
|
void main() {
|
|
|
|
compute_main();
|
|
|
|
return;
|
|
|
|
}
|